


The familiarity with the playing style and the release of the Definitive Editions in between the main game entries have helped keep the franchise alive. It is still early days for the RTS game, but the numbers show that longtime fans of the series have shown that they are willing to check out another Age of Empires outing which is a main game entry into the franchise too. As per a report by PC Gamer, this weekend player count stats by the real time strategy game beat Garry's Mod, Vermintide 2, or XCOM: Enemy Unknown. At the time of publishing this article, the game had 63,242 concurrent players. The Forest, Amazon’s New World and Football Manager occupying the second, third, fourth and fifth slots respectively. AoE 4 is currently sitting at the number 1 “Top Sellers” spot on Steam, with Forza Horizon 5. The game’s opening weekend saw a total number of 73,928 people playing the game just on Steam, as per SteamDB. XCOM: Enemy Unknown is due on PC, Xbox 360 and PlayStation 3 this fall.Age of Empires 4 (AoE4), the long-awaited real time strategy game in the Age of Empires franchise, launched recently. I write almost all my game code in the scripts, and that's very easy to give to people." "It won't be anything that we're committing to for release, but it's very very easy using Unreal titles. "The idea is that there is the ability for modability," he explained. "We have a great legacy of that at Firaxis," Solomon said. He added, "And so we have a PC tactical UI that we're working on that is distinct, because obviously mouse driven with a tactical game – being able to select objects of interest - as opposed to a gamepad, where you're cycling through objects of interest."įiraxis also plans to support mods in Enemy Unknown, much as it has with the core Civilization series. "We have a team that's doing the PC UI, and there are some elements where it can make sense to use the base, like when we have menus and things like that, but our tactical UI is a standalone PC tactical UI." I wouldn't do that to you, are you kidding me? No." The developer's shared a few details on the PC edition now, ticking more boxes with support for modding and a "unique" UI especially for PC.Īsked by PC Gamer whether the PC edition would use the controller-based interface seen so far, lead designer Jake Solomon's answer was clear: "No, no, no. Firaxis is ticking a lot of the right boxes in "reimagining" the much-loved tactical series X-COM for modern audiences with XCOM: Enemy Unknown, certainly more than the FPS XCOM.
